Category:Coastal Modeling Environment: Difference between revisions

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[[File:Lolworthcoveweb8a07.png|frame|alt=Numerical Simulation of Cove creation using the Coastal Modeling Environment|Simulated embayment creation on an initially rectilinear coastline. (a) At the start of the simulation, all the coastline of a gently sloping topography is protected by a breakwater but a short segment in the centre that is un-protected. (b) Location of the vector coastline at different time steps and final topography after three years of simulation. © The resulting embayment is bounded by a cliff similar to the Lulworth Cove bay in the south of the UK.]]


|[[File:Lolworthcoveweb8a07.png|right|frameless|50px|thumbnail]]From: Payo, A., Favis-Mortlock, D., Dickson, M., Hall, J. W., Hurst, M. D., Walkden, M. J. A., . . . Ellis, M. A. (2017). Coastal Modelling Environment version 1.0: a framework for integrating landform-specific component models in order to simulate decadal to centennial morphological changes on complex coasts. Geosci. Model Dev., 10(7), 2715-2740. '''Open source paper''' [https://doi.org/10.5194/gmd-10-2715-2017 '''DOI'''].
== Metadata ==
=== Summary ===
Also known as '''CoastalME''', it is a C++ package to support the creation of numerical dynamic models to simulate coastal landscape evolution on spatial scales of kms to tens of kms, over decadal to centennial timescales. It has been designed with and for coastal engineers and practitioners seeking to simulate the interaction of multiple coastal landforms and different types of human interventions (e.g. grey and nature based solutions) to better manage the compound risk of coastal flooding and erosion.


|}
We are now working on making this an [https://www.osgeo.org/projects/coastalme/ "OSGeo Community model"].


=== Technical specs ===


[[File:Lolworthcoveweb8a07.png|frame|alt=Numerical Simulation of Cove creation using the Coastal Modeling Environment|Simulated embayment creation on an initially rectilinear coastline. (a) At the start of the simulation, all the coastline of a gently sloping topography is protected by a breakwater but a short segment in the centre that is un-protected. (b) Location of the vector coastline at different time steps and final topography after three years of simulation. © The resulting embayment is bounded by a cliff similar to the Lulworth Cove bay in the south of the UK.]]
=== In/Outputs ===
 
== What is the Coastal Modeling Environment? ==  


The Cooastal Modeling Environment, hereinafter '''CoastalME''', is a generic software environment to simulate coastal landscape evolution on spatial scales of kms to tens of kms, over decadal to centennial timescales. Main use is for coastal engineers practitioners seeking to simulate the interaction of multiple coastal landforms and different types of human interventions (e.g. grey and nature based solutions) to better manage the compound risk of coastal flooding and erosion.
=== Process ===


It was first developed in 2017 as a proof of concept under the NERC funded iCoast project. [https://doi.org/10.5194/gmd-10-2715-2017 Payo et al. (2017)] described in detail the rationale behind CoastalME and demonstrated how it can be used to integrate; the Soft Cliff and Platform Erosion model [https://www.bioone.org/doi/abs/10.2112/JCOASTRES-D-10-00099.1 SCAPE], the Coastal Vector Evolution Model [https://onlinelibrary.wiley.com/doi/10.1002/2015JF003704/full COVE] and the Cross Shore model [https://ascelibrary.org/doi/10.1061/(ASCE)WW.1943-5460.0000347 CSHORE].
=== Testing ===


The software is written in '''C++''' following the object oriented paradigm and has been documented using Doxygen.
== History ==
It was first released in 2017<ref name = "Payo2017">Payo, A., Favis-Mortlock, D., Dickson, M., Hall, J. W., Hurst, M. D., Walkden, M. J. A., . . . Ellis, M. A. (2017). Coastal Modelling Environment version 1.0: a framework for integrating landform-specific component models in order to simulate decadal to centennial morphological changes on complex coasts. Geosci. Model Dev., 10(7), 2715-2740. '''Open source paper''' [https://doi.org/10.5194/gmd-10-2715-2017].</ref> as a proof of concept under the NERC funded iCoast project. The initial core team of developers<ref name="Payo2017"/> described in detail the rationale behind CoastalME and demonstrated how it can be used to integrate; the Soft Cliff and Platform Erosion model SCAPE<ref name="Walkden2011">M. J. Walkden and J. W. Hall "A Mesoscale Predictive Model of the Evolution and Management of a Soft-Rock Coast," Journal of Coastal Research 27(3), 529-543, (1 May 2011). [https://doi.org/10.2112/JCOASTRES-D-10-00099.1]</ref>, the Coastal Vector Evolution Model COVE<ref>Hurst, M. D., Barkwith, A., Ellis, M. A., Thomas, C. W., and Murray, A. B. (2015), Exploring the sensitivities of crenulate bay shorelines to wave climates using a new vector-based one-line model, J. Geophys. Res. Earth Surf., 120, 2586– 2608, [https://doi.org/10.1002/2015JF003704].</ref> and the Cross Shore model CSHORE<ref>Kobayashi, Nobuhisa. "Coastal sediment transport modeling for engineering applications." Journal of Waterway, Port, Coastal, and Ocean Engineering 142.6 (2016): 03116001.[https://ascelibrary.org/doi/10.1061/(ASCE)WW.1943-5460.0000347]</ref>.


The C++ source code is available for download under GNU open source license via a dedicated GitHub site [https://github.com/coastalme/coastalme here].
== References ==
<references />


Creation and visualization of all inputs an ouputs can be done using your prefereed text editor (i.e. Notepad++ for the config files) and QGIS (for the raster and vector output files).
{{author
|AuthorURL=https://www.bgs.ac.uk/people/payo-garcia-andres/
|AuthorFullName= Andres Payo
|AuthorName= Agarcia }}


[[Category:Coasts and estuaries geohazards]]
[[Category:Coasts and estuaries geohazards]]

Latest revision as of 10:43, 13 February 2025

Numerical Simulation of Cove creation using the Coastal Modeling Environment
Simulated embayment creation on an initially rectilinear coastline. (a) At the start of the simulation, all the coastline of a gently sloping topography is protected by a breakwater but a short segment in the centre that is un-protected. (b) Location of the vector coastline at different time steps and final topography after three years of simulation. © The resulting embayment is bounded by a cliff similar to the Lulworth Cove bay in the south of the UK.

Metadata

Summary

Also known as CoastalME, it is a C++ package to support the creation of numerical dynamic models to simulate coastal landscape evolution on spatial scales of kms to tens of kms, over decadal to centennial timescales. It has been designed with and for coastal engineers and practitioners seeking to simulate the interaction of multiple coastal landforms and different types of human interventions (e.g. grey and nature based solutions) to better manage the compound risk of coastal flooding and erosion.

We are now working on making this an "OSGeo Community model".

Technical specs

In/Outputs

Process

Testing

History

It was first released in 2017[1] as a proof of concept under the NERC funded iCoast project. The initial core team of developers[1] described in detail the rationale behind CoastalME and demonstrated how it can be used to integrate; the Soft Cliff and Platform Erosion model SCAPE[2], the Coastal Vector Evolution Model COVE[3] and the Cross Shore model CSHORE[4].

References

  1. Jump up to: 1.0 1.1 Payo, A., Favis-Mortlock, D., Dickson, M., Hall, J. W., Hurst, M. D., Walkden, M. J. A., . . . Ellis, M. A. (2017). Coastal Modelling Environment version 1.0: a framework for integrating landform-specific component models in order to simulate decadal to centennial morphological changes on complex coasts. Geosci. Model Dev., 10(7), 2715-2740. Open source paper [1].
  2. M. J. Walkden and J. W. Hall "A Mesoscale Predictive Model of the Evolution and Management of a Soft-Rock Coast," Journal of Coastal Research 27(3), 529-543, (1 May 2011). [2]
  3. Hurst, M. D., Barkwith, A., Ellis, M. A., Thomas, C. W., and Murray, A. B. (2015), Exploring the sensitivities of crenulate bay shorelines to wave climates using a new vector-based one-line model, J. Geophys. Res. Earth Surf., 120, 2586– 2608, [3].
  4. Kobayashi, Nobuhisa. "Coastal sediment transport modeling for engineering applications." Journal of Waterway, Port, Coastal, and Ocean Engineering 142.6 (2016): 03116001.[4]
The main author of this article is Andres Payo
Please note that others may also have edited the contents of this article.

Citation: Andres Payo (2025): Category:Coastal Modeling Environment. Available from https://earthwise.bgs.ac.uk/Category:Coastal_Modeling_Environment [accessed on 27-04-2025]

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