Category:Coastal Modeling Environment: Difference between revisions

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The Coastal Modelling Environment (CoastalME) is a modelling software environment to simulate decadal and longer coastal morphological changes.
;The Coastal Modelling Environment (CoastalME) is a modelling software environment to simulate decadal and longer coastal morphological changes.


It is an engineering tool for advanced modellers seeking to simulate the interaction of multiple coastal landforms and different types of human interventions.
:It is an engineering tool for advanced modellers seeking to simulate the interaction of multiple coastal landforms and different types of human interventions.


[https://doi.org/10.5194/gmd-10-2715-2017 Payo et al. (2017)] described in detail the rationale behind CoastalME and demonstrated how it can be used to integrate; the Soft Cliff and Platform Erosion model [https://www.bioone.org/doi/abs/10.2112/JCOASTRES-D-10-00099.1 SCAPE], the Coastal Vector Evolution Model [https://onlinelibrary.wiley.com/doi/10.1002/2015JF003704/full COVE] and the Cross Shore model [https://ascelibrary.org/doi/10.1061/(ASCE)WW.1943-5460.0000347 CSHORE].
:[https://doi.org/10.5194/gmd-10-2715-2017 Payo et al. (2017)] described in detail the rationale behind CoastalME and demonstrated how it can be used to integrate; the Soft Cliff and Platform Erosion model [https://www.bioone.org/doi/abs/10.2112/JCOASTRES-D-10-00099.1 SCAPE], the Coastal Vector Evolution Model [https://onlinelibrary.wiley.com/doi/10.1002/2015JF003704/full COVE] and the Cross Shore model [https://ascelibrary.org/doi/10.1061/(ASCE)WW.1943-5460.0000347 CSHORE].


The software is written in C++ following the object oriented paradigm and has been documented using Doxygen.
:The software is written in C++ following the object oriented paradigm and has been documented using Doxygen.


The C++ source code is available for download under GNU open source license via a dedicated GitHub site [https://github.com/coastalme/coastalme here].
:The C++ source code is available for download under GNU open source license via a dedicated GitHub site [https://github.com/coastalme/coastalme here].


Creation and visualization of all inputs an ouputs can be done using your prefereed text editor (i.e. Notepad++ for the config files) and QGIS (for the raster and vector output files).
:Creation and visualization of all inputs an ouputs can be done using your prefereed text editor (i.e. Notepad++ for the config files) and QGIS (for the raster and vector output files).


[[Category:Coasts and estuaries geohazards]]
[[Category:Coasts and estuaries geohazards]]

Revision as of 13:51, 20 July 2023

The Coastal Modelling Environment (CoastalME) is a modelling software environment to simulate decadal and longer coastal morphological changes.
It is an engineering tool for advanced modellers seeking to simulate the interaction of multiple coastal landforms and different types of human interventions.
Payo et al. (2017) described in detail the rationale behind CoastalME and demonstrated how it can be used to integrate; the Soft Cliff and Platform Erosion model SCAPE, the Coastal Vector Evolution Model COVE and the Cross Shore model CSHORE.
The software is written in C++ following the object oriented paradigm and has been documented using Doxygen.
The C++ source code is available for download under GNU open source license via a dedicated GitHub site here.
Creation and visualization of all inputs an ouputs can be done using your prefereed text editor (i.e. Notepad++ for the config files) and QGIS (for the raster and vector output files).

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