Category:Coastal Modeling Environment: Difference between revisions
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The Coastal Modelling Environment (CoastalME) is a modelling software environment to simulate decadal and longer coastal morphological changes. | ;The Coastal Modelling Environment (CoastalME) is a modelling software environment to simulate decadal and longer coastal morphological changes. | ||
It is an engineering tool for advanced modellers seeking to simulate the interaction of multiple coastal landforms and different types of human interventions. | :It is an engineering tool for advanced modellers seeking to simulate the interaction of multiple coastal landforms and different types of human interventions. | ||
[https://doi.org/10.5194/gmd-10-2715-2017 Payo et al. (2017)] described in detail the rationale behind CoastalME and demonstrated how it can be used to integrate; the Soft Cliff and Platform Erosion model [https://www.bioone.org/doi/abs/10.2112/JCOASTRES-D-10-00099.1 SCAPE], the Coastal Vector Evolution Model [https://onlinelibrary.wiley.com/doi/10.1002/2015JF003704/full COVE] and the Cross Shore model [https://ascelibrary.org/doi/10.1061/(ASCE)WW.1943-5460.0000347 CSHORE]. | :[https://doi.org/10.5194/gmd-10-2715-2017 Payo et al. (2017)] described in detail the rationale behind CoastalME and demonstrated how it can be used to integrate; the Soft Cliff and Platform Erosion model [https://www.bioone.org/doi/abs/10.2112/JCOASTRES-D-10-00099.1 SCAPE], the Coastal Vector Evolution Model [https://onlinelibrary.wiley.com/doi/10.1002/2015JF003704/full COVE] and the Cross Shore model [https://ascelibrary.org/doi/10.1061/(ASCE)WW.1943-5460.0000347 CSHORE]. | ||
The software is written in C++ following the object oriented paradigm and has been documented using Doxygen. | :The software is written in C++ following the object oriented paradigm and has been documented using Doxygen. | ||
The C++ source code is available for download under GNU open source license via a dedicated GitHub site [https://github.com/coastalme/coastalme here]. | :The C++ source code is available for download under GNU open source license via a dedicated GitHub site [https://github.com/coastalme/coastalme here]. | ||
Creation and visualization of all inputs an ouputs can be done using your prefereed text editor (i.e. Notepad++ for the config files) and QGIS (for the raster and vector output files). | :Creation and visualization of all inputs an ouputs can be done using your prefereed text editor (i.e. Notepad++ for the config files) and QGIS (for the raster and vector output files). | ||
[[Category:Coasts and estuaries geohazards]] | [[Category:Coasts and estuaries geohazards]] |
Revision as of 13:51, 20 July 2023
- The Coastal Modelling Environment (CoastalME) is a modelling software environment to simulate decadal and longer coastal morphological changes.
- It is an engineering tool for advanced modellers seeking to simulate the interaction of multiple coastal landforms and different types of human interventions.
- Payo et al. (2017) described in detail the rationale behind CoastalME and demonstrated how it can be used to integrate; the Soft Cliff and Platform Erosion model SCAPE, the Coastal Vector Evolution Model COVE and the Cross Shore model CSHORE.
- The software is written in C++ following the object oriented paradigm and has been documented using Doxygen.
- The C++ source code is available for download under GNU open source license via a dedicated GitHub site here.
- Creation and visualization of all inputs an ouputs can be done using your prefereed text editor (i.e. Notepad++ for the config files) and QGIS (for the raster and vector output files).
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