Category:Coastal Modeling Environment: Difference between revisions
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[[File:Lolworthcoveweb8a07.png|frame|alt=Numerical Simulation of Cove creation using the Coastal Modeling Environment|Simulated embayment creation on an initially rectilinear coastline. (a) At the start of the simulation, all the coastline of a gently sloping topography is protected by a breakwater but a short segment in the centre that is un-protected. (b) Location of the vector coastline at different time steps and final topography after three years of simulation. © The resulting embayment is bounded by a cliff similar to the Lulworth Cove bay in the south of the UK.]] | |||
;The Coastal Modelling Environment (CoastalME) is a modelling software environment to simulate decadal and longer coastal morphological changes. | ;The Coastal Modelling Environment (CoastalME) is a modelling software environment to simulate decadal and longer coastal morphological changes. |
Revision as of 16:17, 20 July 2023

- The Coastal Modelling Environment (CoastalME) is a modelling software environment to simulate decadal and longer coastal morphological changes.
- It is an engineering tool for advanced modellers seeking to simulate the interaction of multiple coastal landforms and different types of human interventions.
- Payo et al. (2017) described in detail the rationale behind CoastalME and demonstrated how it can be used to integrate; the Soft Cliff and Platform Erosion model SCAPE, the Coastal Vector Evolution Model COVE and the Cross Shore model CSHORE.
- The software is written in C++ following the object oriented paradigm and has been documented using Doxygen.
- The C++ source code is available for download under GNU open source license via a dedicated GitHub site here.
- Creation and visualization of all inputs an ouputs can be done using your prefereed text editor (i.e. Notepad++ for the config files) and QGIS (for the raster and vector output files).
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